Shine : Ubisoft Academia Summer School Edition was the continuity of the winning project of Ubisoft Game Lab Competition. This game has been made with the original team and the addition of twenty-nine new student from all universities of the original competition. Ubisoft supervise the production and provide coach to give critic to all different departments. The game was made entirely by the team of students during two months and keeps almost the same spirit as the original game prototype.
I was a 3D Artist and the Build Master on this project. I made the rig of the main character; I have integrated and/or animate all gameplay elements. I lit & place vegetation seventy-five percent of the second level, specially in the spider chase. I build the game on a daily base; I was tracking & correcting error generated by the art & design team each day of production to make the game playable as an executable file or as near possible of a release copy.
You can tease yourself with the video below, you can download the game here.